

While the game runs well online, it would have been nice to have some sort of true online career mode. Online play offers up the same games, as well as leaderboards. However, none of those modes are particularly interesting.
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You can play a basic game without tricks and gamebreakers or play games where points count only if they're scored with a full trick meter or a gamebreaker. The one area in which Homecourt is lacking is the number of gameplay modes. The CPU even has a difficult time picking the ball up and getting it back to the baseline after a bucket. The only negative aspect of the gameplay is that it's often very difficult to pick up loose balls, particularly if you're on defense. The way you play defense is largely unchanged, and for the most part, it's very satisfying, especially when you're blocking shot after shot. Goaltending and fouling aren't just allowed-they're encouraged. While the game's focus is mostly on offense, you'll need to hunker down on defense if you're to rule the streets. As usual, the moves and dunks you can perform here are completely over-the-top, even by Street standards. Once the meter is activated, you've got a limited amount of time to score, but you'll want to take some time to perform as many tricks as possible because the more you refill your meter, the more points your bucket will be worth. It's bad enough when you're playing against a friend, but it feels downright cheap when the CPU does it.Īfter you've performed enough tricks and dunks to fill the gamebreaker meter, it's time to unleash some pain. It's great when you're the dunker, but as the dunkee, it's maddening to lose a close game as a victim of a double dunk. Multiple dunks are both awesome and awful. If you do this during a gamebreaker, you can dunk the ball a third time. If you release the button too late, you'll get denied by the rim, but if you time it just right, you can dunk the ball, catch it, and dunk it again. A meter fills as you hold down the dunk button, and the longer you hold it, the more powerful your dunk. The biggest addition to the dunk repertoire is the double, and sometimes triple, dunk. All you've got to do is run up to them and jump, and you'll soon find yourself high in the sky heading toward the rim for a vicious dunk. For starters, teammates will sometimes get down on all fours at the top of the key and act as launching pads. Homecourt has breathed new life into dunks by adding a few twists. As crazy as they are, the series' dunks are so frequent that they've almost become routine. And if you really make a defender look bad, you'll earn a bonus for your trick points. As always, the more moves you make, the faster your gamebreaker meter fills.


Basic dribble moves are mapped to the square and triangle buttons, and the really crazy stuff is performed by hitting one of those face buttons in conjunction with a shoulder button. The trick stick has been removed, but the new simplified controls work very well. NBA Street's fast-paced, over-the-top gameplay is back, and it's as good as ever. Once again, the dunks leave Mars Blackmon asking, 'Is it the shoes?' NBA Street Homecourt is easier than ever to pick up and play, and almost all of the new moves and dunks are fantastic, but because of a shallow career mode and a limited number of other gameplay modes, there aren't enough ways to enjoy it.
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Rather than simply adding more content and possibly making the latest game in the Street series too complex, developer EA Canada has trimmed the fat and focused almost entirely on simplifying and perfecting the gameplay. Since then, enormous rim-rocking dunks, intentional fouls, and blatant goaltending have been a part of nearly every play. When the original NBA Street hit the scene in 2001, it took the over-the-top basketball formula established by the NBA Jam series to the next level.
